

It’s a system designed around an online multiplayer setup that’ll allow you (alone or in a group of six) to participate in what’s essentially one giant game between the empires. But it becomes maddening after a while, and you’ll start praying for one of the special missions. The goal of these missions is mainly to harvest prestige points. Before you attempt those missions, however, you have to grind through many repetitive, generic ones. You move from square to square on a giant galactic hex-style map, finding only basic scenarios at first, then eventually special missions. For the most part, Starfleet Command guided you through the basic scenarios, then plunged into the special missions once in these missions, basic scenarios would crop up occasionally.īut in Starfleet Command 2, the designers have made an ambitious attempt to depict the galaxy as one interconnected whole – and made things a bit too complex. In Starfleet Command 1, you had a star map you could move around on, but such movement was pretty much an adjunct to normal play – it opened up a few extra gameplay scenarios, but not major missions. Starfleet Command 2 incorporates a new Dynaverse 2 system that significantly alters the way the single-player game works. The most annoying new facet to it is the campaign progression. On the other hand, the large number of functions gives the feel of true control over your ship. If you like simple RTS play, you may find Starfleet Command 2’s complexity overwhelming. Newbies will need to read the detailed, beefy manual, and will benefit from the game’s tutorials. Having all these options means a steep learning curve. The interface is as complicated as before among the minor tweaks are expanded fleet controls and new tractor-beam and shuttle options. Fail them, and you’ll lose prestige and have your ships downgraded.Īs in the original Starfleet Command, you have an amazing level of control over your ships: you get to use a full array of weapons and defensive systems, man the helm, guide engineering, communicate with other ships, and loads more. As you beat the missions, you’ll slowly rise in rank and expand your empire. You’ll capture starbases, invade colonies, transport medical supplies to plagued planets, stage covert meetings with other empires, trick enemy ships into fighting each other, and much more. The game boasts 12 single-player campaigns.


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Starting with a modestly armed frigate, you engage in a series of basic missions – patrol, convoy attack, shipyard defense, and more – with monetary rewards that allow you to upgrade your vessel gradually and buy new or additional ships. Playing as one of eight races, you enter a campaign as a lieutenant commander in one of the familiar navies: Federation, Klingon, Romulan, Gorn, Lyran, Hydran, or new races Mirak and the Interstellar Concordium (ISC). Starfleet Command 2 is based on Starfleet Battles, an board game set in the classic Kirk-era Star Trek universe.
